The objective of the game is to survive the longest by crashing into others to destroy them, using the quirks of SAMP lag to your advantage. Continue reading for details of all gameplay mechanics.
By playing on the server, you understand that we will kick you out at our discretion for breaking rules, especially if you are a repeat offender.
CnB has a strong anticheat that typically ejects around 10 players per day for cheating. Rarely, there are false positives. If you believe you've been banned in error, please submit an appeal.
Please take a quick read through the rules:
To play, you'll need GTA: San Andreas and San Andreas Multiplayer installed.
Point SA:MP to cnbderby.net:7777 and log in using your username & password from this website.
Anything said in public chat in-game will be also sent to our Discord echo channel, and vice-versa. Feel free to join us! Do not ask to be unbanned in Discord. Follow the instructions on this page.
If you are banned, please submit an appeal.
The game operates in 2-minute rounds, separated by a vote for the next map. The more a map is played, the less likely you'll see that map in the menu. This ensures that a broad selection of maps run.
If you want to play a certain map, you can use
(/nom)inate. See command reference at
the end of this page.
Standard, self-explanatory derby. Everyone vs. everyone, no teams.
In this game type, the objective is to pick up the flag and hold it for one minute. Steal the flag from other players by simply crashing into them. If the flag holder is knocked out, their killer receives the flag. If the killer is out too when this happens, the flag goes back to the original spawn.
During HTF, survivor/last survivor awards are replaced by flag capturer/longest hold. The capturer is the first player to one minute. If no player makes it to one minute before everyone is knocked out (or the time runs out), the player with the most hold time wins the longest hold.
When holding the flag, your health increases when moving, and decreases after a second of sitting still.
HTF disables random events and sets the timer to ten minutes rather than two.
This is a silly game type where the rules are the same as Deathmatch, except everyone gets a large hammer above their car. Your fire key (left mouse button) will slam the hammer down in front of you. Try to get your opponents with it to send them flying.
Since the objective of the game is to knock other players out, the two primary rewards you receive are damage points and kills. Every time you hit a player, you will receive damage points proportional to the magnitude of the collision. You receive kill points if you have done the most damage to a player when they are knocked out. You receive points for being the sole survivor or the last survivor at the end of a round.
Damage points and kills factor into your score (shown on the SA:MP scoreboard). View your profile or the leaderboards to see all of your stats.
Any time you're not actively playing, left and right-click to spectate the next/previous player.
This is also a good time to
/dislike, and and
maps for the next vote.
/away command is available to temporarily remove yourself from the next round. Exit
your vehicle after using this command to go away immediately.
You'll be forced away if you pause or go idle. If you are away for too long, you will be booted to make room for active players.
You can rotate your vehicle in any direction while airborne.
Take advantage of slopes. When driving down a slope, you have an advantage over those driving up it. Try to smash into players struggling to climb a hill.
When you catch fire, try to get as close as possible to other players to take them down with you!
There is an inevitable delay between when you move your vehicle, and when all other players on the server see you move your vehicle. This means the version of yourself seen by other players is behind you when you're moving. Because of this delay, when players hit your "lag trailer," they don't actually hit you.
As a result, it's best to drive in front of other players to catch them in your lag. If you don't do this, you'll end up damaging yourself more than others. This concept is the cornerstone of Crash 'n Burn, so practice this and you'll do great.
Random events can pop up at any time during a round. Only one can happen per round.
/away /afk /back
CnB prefixes messaging with a symbol as a shorthand indicator of the type of message.
|*||Global chat||Sent to everyone in the server and to our Discord echo channel|
|!||Private Message||Sent to reciever of the message.|
|#||Echo message||Sent from someone in our Discord echo channel to everyone in the server.|